https://www.youtube.com/watch?v=BPRjEuLCej4.
https://web.archive.org/web/20170221074427/https://badgeville.com/wiki/Gamification
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In your short paper, address the following:
Research and identify one instance of gamification occurring in education, industry, entertainment, healthcare, or another area of daily living.
Who was the target audience?
What were the specific gamification mechanics?
What specific desires or needs of the target audience were at the center of the psychological focus of the gamification?
What was the desired end result?
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