Research cases of violence in VIDEO GAMES, MOVIES AND TV SHOWS and its effects FOR and AGAINST the use of violence in them.
Find a case in which a Video Game, Movie OR TV show has been blamed for a violent act.
Present your findings using the CRITICAL APPROACH ( Description, Analysis, Interpretation and Evaluation). Decide whether it’s the fault of the person’s upbringing or the gaming/TV/film industry. What sort of solution do you believe there should be to prevent future cases. Include links to videos/examples.
You may want to read the case study onpage 450 (Does Art Imitate Life or Life Imitate Art?) of your book for context.
You may also want to listen to this link on violence and video games: https://www.npr.org/2018/03/08/592046294/what-research-says-about-video-games-and-violence-in-children.
Attatched is page 450 from the book.