You will prepare and submit a term paper on How Do JRPGs and Western RPGs Differ in the Way They Present the Relationship between Gameplay and Narrative. Your paper should be a minimum of 1500 words in length. Dorman’s remarks that “…one player is assigned the special role of a gamemaster. The gamemaster is in control of the game. She describes the setting, judges the effects of the actions of the player-character, applies the rules, and plays the role of all characters that are not controlled by the players…”.This implies that the RPG is has a game master, who regulates the game (Dormans 2006, 49).They are increasingly getting popular because of the exquisite 3D experiences. Additionally, each of the modern roles plays video games, whether Japanese or western, showcases a complex storyline. The characters are designed to move through different various places, communicating with friends while combating adversaries. According to Ito (2005, 87), both the JRPGs and Western RPGs rely so much on the use of a highly-developed story. This is usually divided into a given number of quests. The player uses the commands to control the characters. These games are typically designed to provide users with more dynamic and complex character interactions than other types of video game genres.Even so, this is not the only reason the world is open to western RPGs. The western RPGs are developed to provide strong storylines. Because of their strong storylines, these role-play video games are able to provide dependable and operative voiceover narration and recorded dialog. The western RPGs also differ from the Japanese RPGs in their ability to provide players with more long cut scenes. Players love the cut-scenes, especially if they are prolonged. The benefits of long cut scenes are innumerable. For instance, they make the game more interesting to play. Secondly, they ensure that players are engaged effusively as they continue playing the game.Role plays video games, whether Japanese (JRPGs) or western by origin, includes both elements of narrative and storytelling in the gameplay (Ito, 2005, 87).